BigBossBlank

Soul Rush animation

By | 5 Dezembro, 2014 | Soul Rush | Comments are disabled for this post.

Two different animation techniques were used for Soul Rush.

We wanted out main character, Rad the devil, to be as dynamic and expressive as possible, without making the project too texture heavy. Using Unity 3D we were able to put together all of the character’s different poses using a bones system.

RadPoses

The other characters and effects were animated frame by frame and imported into the game as sprite sheets.

AngelShield